Gamification in Relation to How to Increase User Engagement

Gamification is really a relatively newer term merely introduced in 2002 through Nick Pelling, it did not actually gain notoriety until 2010. By definition from Wikipedia “Gamification is the use of sport thinking and game movement in a non-game context in order to engage users and solve difficulties. Gamification is used in applications and processes to improve user engagement, Return on your investment, data quality, timeliness, and learning.” Even if gamification is a relatively recent…

"Gamification in Relation to How to Increase User Engagement"