Some splash photography tests with Blender internal fluid simulator. The fluid simulator can be quite rewarding with some patience as seen below. All settings can be edited in the physics tab of Blender. Only two things are needed to start a cube that acts as the domain and a fluid object. Once the simulation is ready you have to bake it to let the computer fully finish the animation.
Then it’s time to render. I chose the cycles render engine for my images. The water material is simple. All it is is the basic glass shader with an IOR (Index Of Refraction) of 1.333. The color should just be pure white. I put multiple planes functioning as lamps around the water simulation and a black background color to give contrast.